Gamification is a commonly used term to refer to the application of typical game-playing elements to everyday tasks. This post covers EdApp's different game templates.
The Find-a-Word template reinforces the key concepts from the lesson by asking learners to identify keywords from the lesson (more info).
Select the right attribute/s that matches the image prompt that slides up and down the left-hand side in the Elevator Game (more info).
Choose the correct word from the bottom of the screen to match the image or word prompt in this Image/Word Match template (more info).
The Jeopardy template is based on the tv game show with the same name. Learners must choose from a pool of questions comprised of different categories. Each question in that category is rated along a scale based on difficulty, with the hardest questions having a high- er amount points. They must answer the true or false statements correctly in order to win points (more info).
Drag the correct letters to complete the word in the Letter Jumble game. A picture or a word can be used a prompt for your learners (more info).
In the Memory game learners must find the matching pairs of tiles. These tiles can be comprised of any combination of words or images (memory).
The Next in Order tests learners on their under- standing of any concept that can be broken down into sequences. They must select the correct answer for the gap in that sequence (more info).